Paint to Get Rich is a free Simulation / Tycoon experience by Toasty Works. A server holds 6 players. A run starts in an empty studio on Artist Alley. You paint a canvas, put the finished piece on a display stand, and wait for a buyer. Cash from that sale pays for the green buttons on your plot.
The official description leads with W2 / The Museum. The Museum is a later world. Learn the first sale before you open Prestige.
PC controls that are documented
| Action | Input |
|---|---|
| Move | W, A, S, D |
| Jump | Space |
| Interact | E |
| Select a tool or paint while you are on a canvas | Left mouse button |
Phone, tablet, and controller bindings are not in the same notes. Use the prompts on that device instead of assuming these keys exist there.
Make the first sale
- Walk to a canvas in the starter studio. On PC, press E to interact, then paint with the left mouse button. The official pitch is that you can paint anything. The tools themselves are described as basic.
- Finish the painting. Finishing produces an appraisal grade and is what moves the Prestige Stars line. The grade is what buyers are pricing. It is not established whether the grade follows brush-stroke count or how complex the picture looks. Roblox badges separately confirm that a painting can reach four stars or five stars.
- Place the painting on a display stand or table. A canvas that is only in your hands is not in the buyer flow. The official description calls the collection a gallery. The sale notes call the surface a display stand or table.
- Wait for a collector or prospective buyer to make an offer. You can negotiate, accept, or decline.
- When the number is one you want, press Sell. Cash is added to your balance. Declining leaves the painting on display for another passer-by.
Finishing and selling are different counters. A finished canvas can award Stars before anyone buys it. The sold-painting Prestige line moves when you press Sell, not when you lift the brush.
That Cash is the documented way to pay for studio buttons. Hired painters come later. They are not how you fund the first buttons.
Spend the first Cash on a green button
Green buttons sit on the plot. Step on one when you can pay the Cash cost printed on it. Named results include new artists, walls, ceiling, and other studio features. The studio path is 33 upgrades. A published studio view shows a Studio Progress counter out of 33, which matches that count. The full set is described as costing upwards of several million Cash. That is a scale, not a price list. Individual button prices are not published outside the live plot.
A larger studio is described as drawing more buyers and better offers. After a sale, buy the next progression button you can afford unless you are holding a specific Cash total for Prestige. The reset rules are in the Prestige and Museum guide.
What this first session is not
- There is no published roster of named painters, and no public table of all 33 button prices. Use the name and number on the button in your server.
- Promo art can show large money figures. Those graphics are not a price table. The currency in the documented loop is Cash.
- No promo code is documented. The codes page explains that gap. Do not type codes from other Roblox painting games.
- Gameplay notes do not describe a steal action. Paintings in this loop come from your canvas and from buyers.
Stop when this is true
You have finished at least one painting, seen its appraisal, sold it from a table, and spent some of that Cash on a green button. The First Stroke badge marks the first finish. The Sold! badge marks the first sale. From there, open grades and the auction once you are choosing which canvas to keep, and the badge guide when you want the star badges or the storage-room cat.
